BlueVR

Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency

Ruoxin You, Yihao Zhou, Weicheng Zheng, Yiran Zuo, Mayra Donaji Barrera Machuca, and Xin Tong. Presented at CHI PLAY 23; Access the paper through: https://dl.acm.org/doi/10.1145/3611031
Cooperation

Duke Kunshan University

Co-authors

Ruoxin You
Yihao Zhou
Weicheng Zheng

My Contribution

Literature Review
VR Story Design
Study Design
Quan & Qual Data Analysis
Paper Writing

Abstract
People with color vision deficiency (CVD) often encounter color-related challenges in their daily lives, which are difficult for those with non-CVD to comprehend fully. Therefore, we designed a Virtual Reality (VR) serious game, BlueVR, to simulate challenging scenarios encountered by people with CVD and facilitate understanding from people with non-CVD. We conducted an empirical study with thirty participants with non-CVD and six participants with CVD to evaluate the opportunities and challenges of BlueVR. Our findings suggest that BlueVR increased people with non-CVD’s understanding, awareness, and perspective-taking abilities towards people with CVD. Moreover, interviews with participants with CVD revealed that BlueVR accurately depicts their real-life discomforts and meets their expectations to improve potential social aware- ness. This research contributes valuable insights into the mechanisms underlying the effectiveness of VR serious games in promoting understanding and design implications for future game development.
Game Design